List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Confirm 3-D component requirements within the game context | 1.1 Identify the definition and purpose of 3-D components, with examples 1.2 Identify the context of 3-D component design within the game design document 1.3 Create a list of required 3-D components |
2. Identify 3-D component integration methods within game architecture | 2.1 Discuss the 3-D component format, file extensions and the ramifications of choice with the relevant personnel 2.2 Establish the methods of 3-D component loading and usage |
3. Establish the content creation pipeline | 3.1 Finalise the required 3-D component list 3.2 Discuss the hardware and software required for the creation of 3-D components and assets 3.3 Discuss the methods of naming 3-D components and assets, and file archiving 3.4 Establish the deadlines for 3-D component creation |
4. Integrate 3-D components for testing and analysis | 4.1 Identify the evaluation methods for quality assurance 4.2 Ensure that the produced 3-D components meet the established quality requirements 4.3 Make changes to 3-D components, as required, by testing and evaluation 4.4 Submit the finalised assets with the archiving format outlined in the assignment brief |
Evidence of the ability to:
identify and confirm 3-D component designs
identify component integration
establish the component development pipeline
generate 3-D components for games
test and analyse component integration
submit final product.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
discuss and explain current game hardware and software products
discuss and explain game-engine architecture and methods used in component importing
outline processes and techniques related to:
the creation of 3-D objects within industry-standard modelling software
the use of industry formats for the development of 3-D models and objects.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
games engines
file storage.
Assessors must satisfy NVR/AQTF assessor requirements.